About
Chris Blythe
Experienced Software Engineer with a passion for discovery. Constantly in pursuit of opportunities to learn or explore the new and fascinating; Particularly within the fields of Machine Learning, Deep Learning, and NLP. Driven by an interest in the technical aspects of good design and applying these concepts to produce efficient, dynamic, useful, and maintainable applications.
Experience
- Software Engineer Staff
- Lockheed Martin
- 10/2015
Present
Solved complex problems, provided new capabilities, optimized existing systems, and ensured a maintainable future for the resulting products as a technical lead and direct contributor on several small to medium sized teams.
- Modernized the infrastructure of legacy systems while continuing to support existing features.
- Implemented a large-scale data model refactor and contributed to a new centralized API used by multiple processes interacting within a real-time simulation.
- C/C++
- C#
- Python
- Perl
- MySQL
- XML
- Git
- Linux
- Scrum Master
- Agile
- Tech Lead
- Multi-core
- Software Engineer III
- Paragon Technology N.A.S.A
- 07/2014
10/2015
Enabled the continuous monitoring of NASA’s IT Security posture by reporting the current state of systems located across the organizations infrastructure.
- Processed, analyzed, and efficiently stored large amounts of data gathered from various sources.
- Created and managed several dashboards populated with near real-time data.
- SQL Server
- JS
- HTML/CSS
- PHP
- APIs
- ETL
- Atlassian
- Full Stack
- Data Warehouse
- Big Data
- Software Engineer
- Carley Corporation
- 05/2012
07/2014
Primary contributor on VMT applications consisting of realistic environments, interactive NPCs, elaborate virtual recreations of real-life systems, and numerous multi-stage user tasks.
- Lead Unity 3D engineer tasked with designing, implementing, and delivering a USAF capstone simulation.
- Managed day-to-day customer interactions while sourcing requirements and producing documentation.
- C#
- Unity 3D
- NGUI
- Game Design
- Simulation Design
- Documentation
- Software Engineer Intern
- Disney GBTS Internship
- 08/2011
12/2011
Supported the Disney Global Business Technology Services team by resolving software tickets related to various proprietary reporting tools and systems used for park management and guest logistics.
- Completed a mentorship program conducted by senior Disney engineers.
- Received instruction in multiple aspects of the Software Development Life Cycle including best practices for software design, architecture, documentation, and testing.
- C#
- .NET
- Agile
- Issue Tracking
- Unit Test
- TDD
Education
- Masters Degree Computer Science
- University of Central Florida
- 05/2016
05/2019
- AI
- Machine Learning
- Deep Learning
- NLP
- Bachelors Degree Computer Science
- University of Central Florida
- 05/2008
05/2012
- Simulation
- Graphics
Skills
Programming Languages
Tools / Frameworks
Software / OS
Technical Knowledge
Technical Interests
Strengths
- Practical
- Adaptable
- Technical
- Passionate
- Optimistic
- Curious
- Determined
- Tenacious
- Leader
- Collaborator
- EQ
- Problem Solver
- Creative
- Open Minded
- Student
- Mentor
Spoken Languages
Awards
- Best in the Universe
- Indie Galactic Space Jam
- 08/2015
Awarded the Indie Galactic Space Jam‘s $5000 grand prize for creating the most innovative space-themed game within 48 hours as part of the Astro-Clash-Cosmo-Smash team.
- Employee Of The Month
- Carley Corporation
- 02/2014
Recognized for contributions as Lead Developer on the USAF UDM Capstone Training Simulation.