Chris Blythe

Experienced Software Engineer with a passion for discovery. Constantly in pursuit of opportunities to learn or explore the new and fascinating; Particularly within the fields of Machine Learning, Deep Learning, and NLP. Driven by an interest in the technical aspects of good design and applying these concepts to produce efficient, dynamic, useful, and maintainable applications.

Experience

  • Software Engineer Staff
  • Lockheed Martin
  • 10/2015
    Present

Solved complex problems, provided new capabilities, optimized existing systems, and ensured a maintainable future for the resulting products as a technical lead and direct contributor on several small to medium sized teams.

  • Modernized the infrastructure of legacy systems while continuing to support existing features.
  • Implemented a large-scale data model refactor and contributed to a new centralized API used by multiple processes interacting within a real-time simulation.

  • C/C++
  • C#
  • Python
  • Perl
  • MySQL
  • XML
  • Git
  • Linux
  • Scrum Master
  • Agile
  • Tech Lead
  • Multi-core


  • Software Engineer III
  • Paragon Technology N.A.S.A
  • 07/2014
    10/2015

Enabled the continuous monitoring of NASA’s IT Security posture by reporting the current state of systems located across the organizations infrastructure.

  • Processed, analyzed, and efficiently stored large amounts of data gathered from various sources.
  • Created and managed several dashboards populated with near real-time data.

  • SQL Server
  • JS
  • HTML/CSS
  • PHP
  • APIs
  • ETL
  • Atlassian
  • Full Stack
  • Data Warehouse
  • Big Data


  • Software Engineer
  • Carley Corporation
  • 05/2012
    07/2014

Primary contributor on VMT applications consisting of realistic environments, interactive NPCs, elaborate virtual recreations of real-life systems, and numerous multi-stage user tasks.

  • Lead Unity 3D engineer tasked with designing, implementing, and delivering a USAF capstone simulation.
  • Managed day-to-day customer interactions while sourcing requirements and producing documentation.

  • C#
  • Unity 3D
  • NGUI
  • Game Design
  • Simulation Design
  • Documentation


  • Software Engineer Intern
  • Disney GBTS Internship
  • 08/2011
    12/2011

Supported the Disney Global Business Technology Services team by resolving software tickets related to various proprietary reporting tools and systems used for park management and guest logistics.

  • Completed a mentorship program conducted by senior Disney engineers.
  • Received instruction in multiple aspects of the Software Development Life Cycle including best practices for software design, architecture, documentation, and testing.

  • C#
  • .NET
  • Agile
  • Issue Tracking
  • Unit Test
  • TDD

Education

  • Masters Degree Computer Science
  • University of Central Florida
  • 05/2016
    05/2019

  • AI
  • Machine Learning
  • Deep Learning
  • NLP


  • Bachelors Degree Computer Science
  • University of Central Florida
  • 05/2008
    05/2012

  • Simulation
  • Graphics

Skills

Programming Languages

  • Python
    90%
  • C++/C
    80%
  • C#
    75%
  • Java
    70%
  • SQL
    90%
  • JS
    60%
  • HTML/CSS
    70%
  • XML/JSON
    90%
  • Perl
    80%
  • PHP
    60%

Tools / Frameworks

  • Git/SVM
    90%
  • MySQL
    90%
  • .NET
    60%
  • Node.JS
    50%
  • Mongo DB
    50%
  • REST
    50%
  • React
    50%
  • Angular
    45%
  • Pytorch
    50%

Software / OS

  • Windows
    100%
  • Linux
    80%
  • Microsoft Office
    90%
  • Visual Studios
    90%
  • JetBrains IDE
    90%
  • Vim / CLI
    80%
  • Jira / Atlassian
    90%
  • Adobe CS
    60%
  • Unity 3D
    60%

Technical Knowledge

  • Backend
    100%
  • Fullstack
    100%
  • SDLC
    90%
  • OOP / OAD
    90%
  • Sustainable Dev.
    100%
  • TDD
    80%
  • SW Architecture
    85%
  • DB Architecture
    80%
  • Requirements
    80%
  • Documentation
    80%
  • Agile
    80%
  • Scrum Master
    80%
  • Data Processing
    80%
  • Legacy Systems
    80%
  • Code Archaeology
    90%
  • Simulation / VMT
    90%
  • CI/CD
    60%
  • MultiCore
    75%
  • ML
    50%
    DL
    50%
  • NLP
    50%

Strengths

  • Practical
  • Adaptable
  • Technical
  • Passionate
  • Optimistic
  • Curious
  • Determined
  • Tenacious
  • Leader
  • Collaborator
  • EQ
  • Problem Solver
  • Creative
  • Open Minded
  • Student
  • Mentor

Spoken Languages

  • English
    100%
  • Spanish
    100%

Awards

  • Best in the Universe
  • Indie Galactic Space Jam
  • 08/2015

Awarded the Indie Galactic Space Jam‘s $5000 grand prize for creating the most innovative space-themed game within 48 hours as part of the Astro-Clash-Cosmo-Smash team.

  • Employee Of The Month
  • Carley Corporation
  • 02/2014

Recognized for contributions as Lead Developer on the USAF UDM Capstone Training Simulation.